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Miniature Painting Time Estimator

Estimate hobby hours, weekly timeline, and supply spend for painting infantry, cavalry, vehicles, or centerpiece miniatures.

Last updated: 2026-03-16

Miniature painting time estimator

Enter your values

Estimate hobby hours, weekly timeline, and supply spend for a painting project before it sprawls.

All required fields must be filled in.

Total Painting Time

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Enter model count, quality target, and hobby time to estimate how long the project will realistically take.

Calculation History(0)
No calculations yet. Complete a calculation to see it here.

Example calculations

Tap an example to prefill the calculator with sample values.

24-model skirmish force

Tabletop infantry batch with layered highlights

A practical estimate for getting a force painted before a league or local event.

Result: A manageable multi-week project with batching doing most of the work

Showcase centerpiece

One monster painted to display standard

Single centerpiece projects often hide more time in cleanup, blending, and basing than expected.

Result: A deep one-model project that can still take several focused sessions

Speed-painted horde

Large infantry batch with simple methods

Good for checking whether a deadline is realistic when the model count is high but the standard is intentionally lean.

Result: Still a real time commitment, but one that batching can keep under control

How the painting estimate is built

The estimator starts with a base time per model, then adjusts that by target standard, skill level, technique intensity, and basing ambition. That makes it more realistic than multiplying model count by a flat number.

Use the result as a scheduling lane rather than a stopwatch. The biggest value is seeing early whether a project is a quick batch, a hobby-month commitment, or a long tail that needs tighter scope.

Miniature painting FAQs

How the estimate treats standard, batching, skill level, and supply spend.

Is the time estimate exact?

No. It is a planning tool. The real time can move around based on color scheme, cleanup quality, magnetizing, decals, and how disciplined the batch workflow stays.

Why does skill level matter?

Not because beginners are 'bad,' but because the same target standard usually takes longer when paint control, cleanup speed, and batching habits are still developing.

Can this help with event deadlines?

Yes. It is particularly useful for checking whether a force or skirmish team is realistic before a league, tournament, or campaign start date.

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